
Hello!
Welcome to my portfolio.
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VR Target Practice II
Simple game mechanic where the player has to shot down incoming targets before they reach their goal, to do so he has a bow with different types of ammunition available if used well its possible to stop whole waves with just a few well-placed shots. I created this project from an earlier one but wanted to improve on the game as well as implement and try out new things in VR. I Used Unity/C#/ SteamVR/
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VR Steal Room
Little VR game I created during a GameJam at the GPB with a fun group of artists 😃 ! Create this escape room game, or rather "steal room". Goal of the game is to steal an artifact hidden in the room within a given time, to do so the player has to find clues and solve puzzles around the room. All in all, it was a very fun project to work on! Mostly for VR game interactions since puzzle/escape rooms require a lot of interaction with the environment.
Programming the Game
Programming this game was a new challenge for me since I had to create all kinds of player/environment interactions for VR. Admittedly at first, I encountered some problems, being confronted for the first time with Unity Tools like joints and creating doors/buttons. But I managed to make all of them work and now fully learned how to easily create these kinds of interactions in a VR game
For this project, I used Unity/C# as well as SteamVR/HTC Vive

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VR Target Practice
VR Target Practice is a VR high score survival mini-game in which the player has to avoid getting hit by enemy targets by destroying them with a handheld Phaser Blaster. The game is inspired both by star trek and arcade-style games.
Created this game for my midterms exams at the GPB. used Unity / C# as well as Steam VR and my HTC Vive for it.
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VR Reactor Engineer
The Game idea is rather simple. The Player has to manage a reactor, producing energy and repairing its components, keeping everything together!
This project is still in planning stages and mostly created concept art and tested out a few things for it so far. The plan is to use everything I have learned so far and make it into a fully working game! for more info about it check out the GitLab page.
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Arkanoid Project
Created this little game in class to learn how to create and switch between game states to avoid making If or Enum Spagethi or everlasting if statements. The different Game states in this project are for the player ship and ball ( expanding the ship size / increasing ship speed / Multiball / increase ball speed / more lives etc.. to mention a few states).
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Lowpoly Terrain View
I created it to learn more about and mostly refine my skills with unity graphics/post-processing as well as the HD Render Pipeline and simple unity/blender animations. For that purpose, I created this little LowPoly environment. I created all the assets in this project myself, you can find them on my
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Pictures of the game